I am a 3D Artist focused on character creation, creatures, and stylized assets for games.
With a background in 2D art, I approach 3D modeling with a strong focus on shapes, silhouettes, storytelling, and visual identity.
I enjoy transforming ideas into game-ready assets, from the initial concept to the final optimized model. I’m passionate about creating unique designs, solving artistic challenges, and constantly improving my skills through new projects and creative exploration.
Working as a 3D Artist (Characters and Scenarios), rigger and a bit of 3d animation.