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Dining Room | Realism Project in Unreal

All rights reserved to the company CROWTEC.
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In this project I was in charge of the 3D Modeling, texturing and lighting.
Also assembled the assets in Unreal Engine.
Was helped by my incredible coworkers María Sanchez and Juan Sanchez while working there.
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We recreated a dining room, merging tech with art: hyperrealism powered by Unreal Engine.
Unreal Engine's potential for creating hyper-realistic environments and characters is incredible. Our team has been hard at work pushing the boundaries of digital art and interactive experiences.

Our goal is to create lifelike visuals indistinguishable from reality. But we are not only focused on visuals; we aim to craft environments that you can feel, almost touch, and deeply engage with.
From advanced lighting to meticulous texturing, we employ state-of-the-art techniques to achieve stunning results. Using Blender and Unreal Engine capabilities, including Reality Capture, Lumen, Nanite, and others, we achieved amazing results.
From gaming and film to virtual reality and simulations, hyperrealism opens new doors for innovation and storytelling.

3D vs Reality Mockup